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Build Fight Game Devlog #1: Multiplayer

183:924032007 • Aug 15, 2023

That's right, I'm making video games.

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Build Fight (placeholder title) is a new project I've been working on. I'd call it a hybrid between Minecraft and Team Fortress 2, with class-based shooter gameplay set in a fully-destructible and fully-constructable cubic sandbox environment. I published a very basic demo on itch just featuring a tilegrid with a placeholder world, and then after some development released this devlog:


My first update! In this update, I've added a multiplayer lobby system allowing players to create and join eachother's lobbies and connect to a multiplayer game. You can see eachother and interact with the world, however the world state is not yet synced across clients. I'm going to have to figure out a performant way to do this.

The game uses Unity's new Lobby package, as well as Relay to connect clients to a Netcode for GameObjects server. I chose this approach as it is free for now, and highly scalable. I'm assuming this game won't be a large enough success to justify the infrastructure and cost of hosting dedicated servers, so I'm keeping it player-hosted for now. Now I can finally get to some gameplay!


For future updates, I will post them both here and on itch in tandem.

by 183:924032007 06 Nov, 2023
I still love you, itch.io
22 Oct, 2023
Featuring explosives. 
by 183:924032007 19 Oct, 2023
A lot.
by 183:924032007 19 Oct, 2023
I am speed.
by 183:924032007 06 Oct, 2023
Erectin' a dispenser.
by 183:924032007 03 Oct, 2023
Plus, Unity VS My Soul. 
by 183:924032007 26 Aug, 2023
We're gonna need a bi gger CPU.
by 183:924032007 15 Aug, 2023
Ok, it still looks like a Minecraft clone. Trust the process.
by 183:924032007 27 Jun, 2023
We've been here before.
by 183:924032007 21 Jan, 2023
Easy to setup, fun to play, tricky to master.
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