Build Fight (placeholder title) is a new project I've been working on. I'd call it a hybrid between Minecraft and Team Fortress 2, with class-based shooter gameplay set in a fully-destructible and fully-constructable cubic sandbox environment. I published a very basic demo on itch just featuring a tilegrid with a placeholder world, and then after some development released this devlog:
My first update! In this update, I've added a multiplayer lobby system allowing players to create and join eachother's lobbies and connect to a multiplayer game. You can see eachother and interact with the world, however the world state is not yet synced across clients. I'm going to have to figure out a performant way to do this.
The game uses Unity's new Lobby package, as well as Relay to connect clients to a Netcode for GameObjects server. I chose this approach as it is free for now, and highly scalable. I'm assuming this game won't be a large enough success to justify the infrastructure and cost of hosting dedicated servers, so I'm keeping it player-hosted for now. Now I can finally get to some gameplay!
For future updates,
I will post them both here and on itch in tandem.
peterkirkcaldy@gmail.com